TilemapRenderer Native Crash

We’ve had some native crashes reported to our dashboard. It seems to be something regarding TilemapRenderer? Anyone who could give any lead on what this could be about or how to get more information about it?

Thread 12 (crashed)
0   ntdll                              0x00007ffdfa40d894 NtWaitForMultipleObjects
1   KERNELBASE                         0x00007ffdf80acbc0 WaitForMultipleObjectsEx
2   KERNELBASE                         0x00007ffdf80acabe WaitForMultipleObjects
3   UnityPlayer                        0x00007ffd6b87b6ad winutils::ExternalCrashHandler::HandleCrash (C:\buildslave\unity\build\PlatformDependent\Win\ExternalCrashHandler.cpp:356)
4   UnityPlayer                        0x00007ffd6b87b752 winutils::ExternalCrashHandler::HandleCrash (C:\buildslave\unity\build\PlatformDependent\Win\ExternalCrashHandler.cpp:426)
5   UnityPlayer                        0x00007ffd6b88c6a8 winutils::ProcessInternalCrash (C:\buildslave\unity\build\PlatformDependent\Win\WinUtils.cpp:596)
6   KERNELBASE                         0x00007ffdf816ff27 UnhandledExceptionFilter
7   ntdll                              0x00007ffdfa4151b0 RtlUserThreadStart$filt$0
8   ntdll                              0x00007ffdfa3fc766 _C_specific_handler
9   ntdll                              0x00007ffdfa41209f RtlpExecuteHandlerForException
10  ntdll                              0x00007ffdfa3c1454 RtlDispatchException
11  ntdll                              0x00007ffdfa410bce KiUserExceptionDispatcher
12  UnityPlayer                        0x0000000000c37871  (C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\xtree:54)
13  UnityPlayer                        0x0000000000c37867  (C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\xtree:198)
14  UnityPlayer                        0x0000000000c37867  (C:\buildslave\unity\build\artifacts\Stevedore\vs2019-toolchain_66be\include\xtree:204)
15  UnityPlayer                        0x0000000000c37867  (C:\buildslave\unity\build\Modules\Tilemap\TilemapRendererJobs.cpp:826)
16  UnityPlayer                        0x00007ffd6bc67875 TilemapRendererJobs::smile:ispatchChunkJob::Execute (C:\buildslave\unity\build\Modules\Tilemap\TilemapRendererJobs.cpp:797)
17  UnityPlayer                        0x00000000004a605b  (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:460)
18  UnityPlayer                        0x00007ffd6b4d605b JobQueue::Exec (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:632)
19  UnityPlayer                        0x00007ffd6b4d6527 JobQueue::ProcessJobs (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:954)
20  UnityPlayer                        0x00007ffd6b4d7b70 JobQueue::WorkLoop (C:\buildslave\unity\build\Runtime\Jobs\Internal\JobQueue.cpp:1046)
21  UnityPlayer                        0x00007ffd6b5daef1 Thread::RunThreadWrapper (C:\buildslave\unity\build\Runtime\Threads\Thread.cpp:82)
22  KERNEL32                           0x00007ffdf9d07034 BaseThreadInitThunk
23  ntdll                              0x00007ffdfa3c2651 RtlUserThreadStart
24  ntdll                              0x00007ffdfa3c2651 RtlUserThreadStart

I also seem to have this crash. Did you manage to fix it or track down its cause?

Sorry don’t recall if we did something or it just didn’t pop up anymore.

Still ongoing as of now