Tiles appear tiny when painting in scene?

So I’m dipping my toes into game development and I’m already hitting a wall. When I try to paint the scene with tiles I want to use as ground they appear to be very tiny (see picture that is attached). What is the fault I’m making here?
Any help will be appreciated.
Thank you

I’m not sure why this was never answered but I came up with the solution. You have to go into the properties of the file you are trying to use in the tile palette. In there you must change your pixels from 100 to 16 [or whatever you are using] and turn normal compression to none.

If you are having the reverse problem where the tiles are showing up really small when you put them in there, you have to adjust their grid size to 1.