Hi,
Please consider an option to set Collider shape on the Tile Palette/Individual tiles. I know we already have Collider Type: None, Sprite, Grid, but it’s not enough for some projects, especially 2D Isometric.
What I mean:
For example in Godot Engine “you can add collision shapes to individual tiles and the entire map will act as a single collider, simplifying your collision code”. Other things can also be done a lot easier.
This is broken up into a bunch of different features here:
Setting a custom Physics Shape for a Sprite (or the Sprite/s used in a Tile):
Normal Sprites rendered using a SpriteRenderer with a PolygonCollider2D can benefit from this. Tiles with the Collider Type: Sprite will use this shape.
Combining Collider2D/s into a single Collider2D can be done with the CompositeCollider2D:
You can add a CompositeCollider2D in a parent GameObject or with the Collider2D GameObject (or TilemapCollider2D) and toggle the “Used By Composite” property to combine the Collider2D/s.