I’m making an old school style RPG (Like this) and I was just wondering how I should make the terrain texture. The example above has a different object for every tile in the game. I would think this could cause a lot of lag but I don’t really know much about this I was thinking the best way to do this would be to have planes of 32*32 (or something like that) tiles textured with 1 image and then use Occlusion Ucilling. I would need a lot of separate textures but still…
What would be the best way to do this? My idea, 1x1 tiles or something else?
Sorry if the post is a bit messy… Still new to Unity Answers