Hey there,
I’ve been able to instantiate the GameObjects the way I want them to be, at least where I’d like them to be generally speaking.
What’s the best and most performant way for me to make sure these GameObjects are not overlapping?
I’m making a 2D game and I’d like to have the background tiles procedurally generate. If it’s most performant to load them all at start and just occlude/leave them disabled until the camera is close, that’s fine.
Mostly I just want to know the best way to check for overlapping and have them tiled nicely against each other.
Maybe I should change from using GameObjects to actual tiles on the TileMap grid?