Hey,
I have a really weird problem right now. My 2D tile based game runs perfectly fine on my PC but when someone else runs the build on either a PC or Mac then there are thin blick lines visible between the tiles. I made sure that I follow all the instructions from this thread Tile Map Tearing Problems - Unity Engine - Unity Discussions and that my quality settings do not mess with my sprites (AA and Texture Filtering are off).
The thing is: The build runs perfectly fine across all resolutions and screen sizes on my PC. So I have no idea what is going on…
When I was experimenting with a multiplayer project using UNET I noticed that after building and sending the game to a friend, the UID vanished… Could it be that in the recent Unity versions the editor somehow messes up the project settings? (Can't use matchmaker on different computer? - Unity Engine - Unity Discussions)
My PC: Win 8.1 64 bit
Unity v 5.1f1