Tiling issue only on someone else´s machine

Hey,

I have a really weird problem right now. My 2D tile based game runs perfectly fine on my PC but when someone else runs the build on either a PC or Mac then there are thin blick lines visible between the tiles. I made sure that I follow all the instructions from this thread Tile Map Tearing Problems - Unity Engine - Unity Discussions and that my quality settings do not mess with my sprites (AA and Texture Filtering are off).

The thing is: The build runs perfectly fine across all resolutions and screen sizes on my PC. So I have no idea what is going on…

When I was experimenting with a multiplayer project using UNET I noticed that after building and sending the game to a friend, the UID vanished… Could it be that in the recent Unity versions the editor somehow messes up the project settings? (Can't use matchmaker on different computer? - Unity Engine - Unity Discussions)

My PC: Win 8.1 64 bit
Unity v 5.1f1

Are you sure you have PixelSnap checked?

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It tuns out that indeed PixelSnap was not checked on the level tiles and that fixed the problem apparently.

But: Why did it work perfectly fine on my end while everyone else had this problem even though the resolution, screen size etc were the same?

I’m not sure… but I quickly learned when tilling stuff, that pixel snap is a must. :slight_smile:

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I have talked to a Unity technician about this and he also couldn´t reproduce the problem :confused: But atleast it works now, so thank you for that hint :slight_smile: