Hi boys! Is there a way to rotate a texture lyed in a mesh? I have found only confused (for me) posts. Perhaps exist some script!
nada de nada?
standard not possible, perhaps rotating uv’s in script or shader?? dunno if that is possible tho
do you want to rotate texture2d or an uv mapped texture?.. in the second case… the only way i can imagine is to make it through app modeler… … guitexture only rotates through quaternions (i think, maybe i´´m wrong… i´m sure someone else will correct me)…
As stated before, it is not possible with the built-in material functionality.
If you want a solution in script, your best option is to go over every vertex in your model and rotate the UV-values in there. Alternatively, you could write a shader that implements UV-rotation in its vertex program.
Thanks boys. Unfortunatly I’m not a good “Scripter”. Have anyone an already compilated script? Thanks
I thought you could override default texture transform matrix, but couldn’t find it quickly…
I think that if we don’t have the possibility to rotate a texture, then its impossible put texture and material in Unity but we’ll need another software like Cinema4d.