Tiling Textures not aligned the same as in Modeling Program

Ok, I’m working on some models that use tiling textures. I uvmapped them nicely and in the modeling programm they are all assinged to flow along the texture. They have different tiling factors (grass:8, wood: 2,5, obstacle:1). I exported it as one mesh. Basically it’s displayed fine in Unity, the only problem I have is that they seem to be offset differently than in Max. So I thought, so what, the solution should be to just type in an offset amount until it looks right again. But basically the offset command in Unity doesn’t shift my textures around.
So what could be the solution to my problem ?
If I didn’t provide enough information, yet, I’d be glad to ask any questions that make finding a solution much easier :slight_smile:

Seems I didn’t understand the Offset component entirely ^^
Here’s the answer apparently:
http://answers.unity3d.com/questions/11951/offset-textures

Sry, I should have done indepth search before opening up the thread :confused: