Tiling

Hello. I’m trying to make a custom skin for an interface in unity. It needs to look like a piece of notebook paper, I can get the edges of the paper to work correctly by setting the boarder to the pixel size of each edge, but the content in the middle just gets stretched (vertically and horizontally) I which is almost what I want, I just want it to tile vertically. Is there any way to accomplish this?

I’m starting to think this isnt possible and that seems like a rather big oversight

Not sure I understand what you mean. You have a texture that you want to look like a piece of notebook paper? My team has a game they’re working on that is still very very much in development, but our “GUI” that the user interacts with is a notebook. Take a look here and let me know if this is what you mean.

http://webpages.uncc.edu/~sgpickfo/DanceTool.html

To make that we just made a texture and made the texture itself huge, and in the program we set the window the texture is in to a certain size, as our game is fixed window size.

Hope this helps?

Also, you’ll notice if you drag dance moves from the top to the instruction builder on the right, then click “Add Instruction”, it will add it to the notebook. I’m not sure how old that build is I linked you too…judging by what I just glanced at, its quite old, but should still get the point across.

the notebook paper you have there is the effect im going for, but can you scale that interface?