Time based Spawning?

Hey there i wanted to do time based spawning kind of like the video attached. Where object appear in an ordered fashion then disappear after a certain time. Wanted to know if there were any tutorials on time based spawns or any assets that you guys know of that can do this.

There are a number of options, from using a timer for the spawning to invoking. You can also set an object to destroy itself after a certain time or you can investigate pooling (there’s a good unity tutorial on pooling)

If you are using animations, you can look into animation events, and have the object destroy/deactivate itself when the animation is done playing.