This is a simple question:
Do I have to put a yield instrucction between two LoadLevel comands or it is right to call one after the the other.
Ej.
Application.LoadLevel(1);
yield WaitForSeconds(time);// Do I need this line?
Application.LoadLevel(2);
Thanks
HTWarrior
You need the yield statement otherwise only the second level will be loaded.
You probably also want to use DontDestroyOnLoad on the object that has the coroutine to make sure it actually survives during the level load and is not deleted as part of closing the old scene and loading the new level.