we have the same issue with Time.unscaledDeltaTime being 0 and Time.deltaTime being 0.00001 (1E-05). Have you found anything useful yet?
Here are some information we have gathered, maybe they are of use for you:
We encounter this bug only in our Oculus Quest build and not on our PCs on the Oculus Rift (in Unity play mode). Network has nothing to with the issue in our case. The “error frame” occurs inconsistently, sometimes multiple times per second, sometimes it doesn’t show for multiple seconds. We are using the Unity version LTS 2021.3.0f1.
It feels like the error frame is an empty frame in which unity does basically nothing. We cannot say if it renders or not, but considering most of the stuff (at least most of our code etc) depends on Time.deltaTime, pretty much nothing of interest will happen in that frame.
If you have any more information to share, we would appreciate it. Maybe we can find out this bug in coorperation.
Based on Unity’s response, the scrolls should be fixed in LTS 2021.3.3f1 but I believe the zero-frames are still there.
Since this only occurs on Quests, might be a Oculus issue.