time.delattime different on pc and android

Hello guys, has anyone experienced a situation where you have different time behaviours on android and pc/mac while using time.deltatime ? If so what was your fix for this issue ?

Expected behavior
deltatime is the time between frames, on a handheld device you would expect framerate to be slower (less power) so deltatime is larger.
There is no fix - if you were using deltatime properly (to set value changes into units per second) this shouls still be functioning correctly, its just taking bigger steps per frame, but the same amount per second (summing deltaatime still goes to 1 in one second regardless of platform)

Ok so if i understood correctly there is no way to get very close physics behaviours( for instance) if you target different platforms for a specific gameplay.
You have to fix it per platform ?
THX for your answer!

Physics does not use Time.deltaTime, it uses Time.fixedDeltaTime (from memory). It also doesn’t use Update(), it uses FixedUpdate(), which is called at fixed intervals rather than once per frame. This means that it could be called multiple or no times in any given frame.

(background reading on angrypenguin’s post)