I’m getting strange results from Time.deltaTime in the Update loop which is supposed to be the elapsed time between frames. My project is running at around 300 fps, and Time.deltaTime is exactly .1 each frame. The Time.timeScale is 1. This is not the time between frames.
Is there any other setting anywhere that would cause Time.deltaTime in the update loop to give this reading?
The project is an iphone project but running in the editor. I have graphics emulation turned off and on it still says the same thing.