Time.deltaTime looks strange

Hi folks! :slight_smile:

Since I went to Unity 2019 from Unity 2018 Time.deltaTime began to look strange.
That how it was before update in Unity 2018. Changes of Time.deltaTime over time

And that how it looks after update.to Unity 2019


And this causes bad stutter in camera. Camera use Time.deltaTime for smoothness.

Bouth testes was on andoid devices. I changed nothing, just converted project to new version of Unity.

Any guesses what is the reason for that?

Thanks :slight_smile:

Did vsync get enabled when it wasnโ€™t before?

Hi, Joe!

Yes, I realised somehow vsync was enabled always in new version in Unity. It causes stutters and Iโ€™m not able to turn vsync off. Just because it depends on device decision most of the time. vsyncCount = 0 doesnโ€™t help.