time.deltaTime making my game so slow

Hi, I’m making a 2D game and I have a speed variable that was set to 10. I then went into my code and wrote in * Time.delatTime in the movement section. Doing this made my speed extremely slow, so much so that I had to set the speed to 500 just to get the same results as before!!! Is this normal?

r2d.velocity = new Vector2((moveDirection) * maxSpeed * Time.deltaTime, r2d.velocity.y);

Time.deltaTime gives you the time in seconds since last update.
E.g 60fps ~ 0.016, 30fps ~ 0.033.

so yeah, its normal when you compare the values with and without.
The point is to have it done equally same speed every frame.