I’ve got a box that is falling from a low height. I set Time.fixedDeltaTime = Mathf.Infinity, the physics engine stops, and then after a second I set it back to 0.02 (the default). But the box teleports to the ground instantly instead of continuing where it left off.
no, thats not how physics works, physics “are on” all the time, the fixeddeltatime just is the value that counts how many times those physics “are check”, what i mean by that is that if you set fixedtime to 1 it will update all rigidbodys every one second, and if you change it to 2 it will update every 2 seconds, that doesnt mean that if you use fixeddeltatime 2 is “2 times slower” its just doing 2 times less comprobations (of bodys positions collisions etc)