Time Settings Seconds to hour production

Hello i need set Secconds to Hour production how? Or show only hour production no seconds

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class BananaHandler : MonoBehaviour {

    public float totalBan;
    public float bps;
    public Text totalBanTxt;
    public Text bpsTxt;


    public ShopHandler shopHandler;



    public Button buySomething;


    public float updateTime;
    float counter;

    public bool minimumUpdateTime;


    // Use this for initialization
    void Start () {
   
    }
   
    // Update is called once per frame
    void Update () {
        BananasSecond ();


        if (totalBan < 5)
            buySomething.interactable = false;
        else
            buySomething.interactable = true;



        if (minimumUpdateTime)
            updateTime = Time.deltaTime;

        bpsTxt.text= bps + " Kov za sekundu";
        totalBanTxt.text= totalBan.ToString("F1") + " Kov";


        if (counter < updateTime)
            counter += Time.deltaTime;
        else {
            totalBan+= bps*updateTime;

            counter=0;
        }

   
    }


    public void moreBananas()
    {
        totalBan -= 5;
        bps += 10;

    }


    public void BananasSecond()
    {
        bps = 0;

        foreach (ShopHandler.Item item in shopHandler.shopItems) {

            bps= bps + item.count*item.gain;
        }




    }



}
using UnityEngine;
using System.Collections;

public class ButtonsMaster : MonoBehaviour {

    public Animator shopanim;


    // Use this for initialization
    void Start () {
   
    }
   
    // Update is called once per frame
    void Update () {
   
    }


    public void shopcontrol()
    {
        if (shopanim.GetBool ("isUp"))
            shopanim.SetBool ("isUp", false);
        else
            shopanim.SetBool ("isUp", true);

    }



}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class ItemScript : MonoBehaviour {


    public Image icon;
    public Text name;
    public Text cost;
    public Text gain;
    public Text count;
    public Button thisButton;



    // Use this for initialization
    void Start () {
   
    }
   
    // Update is called once per frame
    void Update () {
   
    }
}

¨

using UnityEngine;
using System.Collections;
using UnityEngine.UI;




public class ShopHandler : MonoBehaviour {
    public BananaHandler banHandler;
    public GameObject button;
    int counter;

    [System.Serializable]
    public class Item{
        public string name;
        public Sprite image;
        public float cost;
        public float gain;
        public int count;
    }


    public GameObject[] buttonItems;
    public Item[] shopItems;





    // Use this for initialization
    void Start () {

        buttonItems= new GameObject[shopItems.Length];


        counter = 0;
        foreach (Item i in shopItems)
        {
            GameObject btn = (GameObject)Instantiate(button);
            buttonItems[counter]=btn;
            ItemScript scp = btn.GetComponent<ItemScript>();
            scp.name.text=i.name;
            scp.cost.text= "Cost: " + i.cost.ToString("F1");
            scp.count.text= i.count.ToString();
            scp.gain.text= "BPS: " + i.gain.ToString("F1");
            scp.icon.sprite= i.image;


            Item thisItem = i;
            scp.thisButton.onClick.AddListener(() => Purchase(thisItem) );

            btn.transform.SetParent(this.transform);
            counter++;
        }


    }

    void Purchase(Item bought)
    {
        bought.count++;
        bought.cost = bought.cost * 1.2f;
        bought.gain = bought.cost * 0.005f;

        UpdateItems ();
    }

    void UpdateItems()
    {


        counter = 0;
        foreach (Item i in shopItems)
        {                                       
            ItemScript scp = buttonItems[counter].GetComponent<ItemScript>();
            //btn.GetComponent<ItemScript>().name.text
            scp.name.text=i.name;
            scp.cost.text= "Cost: " + i.cost.ToString("F1");
            scp.count.text= i.count.ToString();
            scp.gain.text= "BPS: " + i.gain.ToString("F1");
            scp.icon.sprite= i.image;       
           

            counter++;
        }




    }


   
    // Update is called once per frame
    void Update () {

        counter = 0;
        foreach (Item i in shopItems)
        {
            if(i.cost> banHandler.totalBan)
                buttonItems[counter].GetComponent<Button>().interactable=false;
            else
                buttonItems[counter].GetComponent<Button>().interactable=true;

                counter++;
        }


    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class TouchStuff : MonoBehaviour {

    int i;
    public int maxFinger;
    int fingerCount;
    public Text score;

    bool screenPressed;

    public GameObject cut;

    Vector3 worldPos;


    // Use this for initialization
    void Start () {
   
    }
   
    // Update is called once per frame
    void Update () {

        if(screenPressed){
        fingerCount = 0;
        foreach (Touch touch in Input.touches) {
            if (touch.phase == TouchPhase.Began && fingerCount<maxFinger)
            {i++;
                this.GetComponent<Animator>().SetBool("Tapped",true);

                worldPos= Camera.main.ScreenToWorldPoint(touch.position);
                worldPos.z=0;



                Instantiate(cut,worldPos,Quaternion.Euler(0,0,Random.Range(80,100)));
            }

            fingerCount++;
                screenPressed=false;
            }
           
        }

        score.text = i.ToString ();
    }

    public void TappedFalse()
    {
        this.GetComponent<Animator>().SetBool("Tapped",false);
    }

    public void CheckFingers()
    {
        screenPressed = true;
    }


}

There are 3,600 seconds in an hour, so you could divide seconds by this value to get hours.

And how to add to script? As for time, I do not know anything about it at all

This something you will need to learn how to do, or hire someone to do it for you. You might want to start here: Learn

Dobře díky.