Time.timeScale = 0 works on computer but shows black screen when exported my game to an Android Device

Time.timeScale = 0 works on the computer but shows a black screen when exported my game to an Android Device.

Everything went into black screen except for the UI when I set Time.timeScale = 0 on my Android Device.

When I click the unpause button, the screen is still black, the game did not respond to my unpause command but my UI texts responded to my unpause command.

Did you ever find an answer to this? I’m having the exact same issue.