Time.timeScale and AudioSettings.dspTime

Im using AudioSettings.dspTime with PlayScheduled() to schedule the next track in my game. I was wondering if changing Time.timeScale has an effect on dspTime? if I set timescale to 2, dspTime doesnt seem to increase twice as fast.

Is there a way to speed up dspTime as well?

DSP time seems to me clearly arranged so that audio plays undistorted, it would be different Time engine from playtime.

there is a different setting to speed and slowly audio playback. It’s in the references.