Hi,
I’ve been trying to make my game pause with Time.timeScale = 0; triggered by a GUI Button and my update calls still run even if the timescale is 0. Also there’s a bug with Xcode. If I compile and run my game on the iPod touch, I get a linking error if I try to display the time scale in a debug log.
Ex: Debug.Log(Time.timeScale); // Will make the game not compile in release mode but works in debug mode while 120 warning messages. It still show the right values for Time.timescale but the game doesn’t pause.
Anyways I can’t pause my game using Time.timeScale = 0 . Can someone help me please? Thanks