Is it possible to change the ‘time scale’ on the whole simulation like Time.timeScale? If so, how?
This is currently not possible out of the box. You would have to create your own system for Time management, then have the Physics Simulation (as well as any other features that use Time in one way or another) depend on it.
Supporting this out of the box is in our plans, but we’re not quite there yet so I don’t have any additional info to share for the time being.
1 Like
While waiting for the formal changes @CookieSalad mentioned, this post might be useful for you: Unity Physics Discussion page-18#post-5027081
1 Like
Thanks for the input! There are only two entities in my game that I planned this for. So it should be easy to do it myself.
Thanks again.
Any news?
2 Likes