Hi Everyone!
I have a little script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CanvasScriptDis : MonoBehaviour {
public Image img;
public Image img2;
public Image img3;
public Text t1;
public Text t2;
public Text t3;
public Button b1;
public Button b2;
public bool SecondNext;
private void Start()
{
img.enabled = false;
t1.enabled = false;
t2.enabled = false;
t3.enabled = false;
b1.enabled = false;
b2.enabled = false;
img2.enabled = false;
img3.enabled = false;
}
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("Cancel") && !SecondNext)
{
img.enabled = true;
t1.enabled = true;
t2.enabled = true;
t3.enabled = true;
b1.enabled = true;
b2.enabled = true;
img2.enabled = true;
img3.enabled = true;
SecondNext = true;
Time.timeScale = 0f;
} else if (Input.GetButtonDown("Cancel") && SecondNext)
{
img.enabled = false;
t1.enabled = false;
t2.enabled = false;
t3.enabled = false;
b1.enabled = false;
b2.enabled = false;
img2.enabled = false;
img3.enabled = false;
SecondNext = false;
Time.timeScale = 1f ;
}
}
}
if i press that button, the time doesn’t stop for some reason. am i doing something wrong?
Thanks.