I have been working on my first project which is going to be an isometric shooter called Time To Shoot.
I’m designing the game to have fast paced action packed levels so that it will be a good game to be able to just pick up and play at any time. I’m trying to keep to a minimalistic and clean art style to give the gave a distinctive look.
In the final game there will be a campaign mode which will consist of level sets of 5 levels with a boss round, a time attack mode, survival mode and boss rush mode.
At the moment I’m making good progress, but still have a mountain of work to do before it’s finished.
Thanks! At the moment I am just concentrating on a build for Windows, however once that version is completed and released then I will look at versions for other platforms to.
Exciting news for the game coming into 2016, a couple of days ago, after 49 days on Greenlight Time To Shoot was Greenlit!!! Really big thanks to all that voted, supported and shared word about the game, really means a lot to me to have made it this far.
I’ve got a big month planned where I’ll be doing a lot of work on the game, I have just posted a quick blog entry up over at IndieDB where you can read about what’s planned.