Well, I am trying to make this game about timke traveling, or to be more exact, my character can see the past of the current place he is at. That is to say, that lets say, the player presses the key “O”, and thus he changes from scene one to scene two. and viceversa. I am having truble making it so he switches scenes and stays in the same coordinates (Since both maps are similar with slight changes to denote the fact he is time travelling).
So I was wondering how I could edit something like this into Unity? I am very newe to unity and what I´ve been able to do so far is making teh char. move and pick up objects, along with a point system. not much else
There are a couple of things you can do. You can mark your character game object with “DontDestroyOnLoad” set to true, and then when you load a new scene, it will still be right were it was. Or you can save their infomation off (location, orientation, etc), and then restore that when the new scene loads on the new character.