My scene is working on Time.timeScale=0;
Need to make one my component Work on time.timeScale
How can it be reach through script?

This is very confusing.

Do you mean based on Time.unscaledTime? As far as I know an object’s Update functions and coroutines are still run even when timescale is 0. The only thing that doesn’t work is fixedUpdate.

Also any references you have like Time.deltaTime, if you multiply them onto anything (as many do), will result in 0. You need to use Time.unscaledDeltaTime instead.