Hi. I have a script and it has a control to keep the entire level from exploding. Yes, it literally explodes. It is basically this:
public static var time : float;
public static var timeLess : float;
function Start () {
time = 0;
}
function Update () {
time = Time.time - timeLess;
if(timeLess < time){
timeLess = time;
}
}
But the thing is time does not reset, and it needs to be public and static so that other objects can reference it. Thanks in advance.
rutter
2
You set time to 0 in Start, but you completely overwrite that information in every Update cycle.
You can either keep a “base” time:
function Start() {
baseTime = Time.time;
}
function Update() {
time = Time.time - baseTime;
}
Or use timeSinceLevelLoad:
function Update() {
time = Time.timeSinceLevelLoad;
}
Or increment by deltaTime once per frame:
function Start() {
time = 0;
}
function Update() {
time += Time.deltaTime;
}