If I were to place certain objects such as christmas lights on a building (or a tree) and put them all under a parent gameobject and turn that object off, in script is it possible to set up a timer so only in December will it show up?
I would like to do this for a variety of things like menu text and other models and effects, if this is possible could someone assist in setting this up?
This looks kinda like what we are looking for, but I’m not sure how to implement it, I need to provide 2 dates and have it only active when the date is between the two set
About AddDays, like it says, it add days depending on the DateTime variable. I did that because I think you wanna show the Christmas things for several days, not for only one day. It means “Active all christmas gameObjects from 15th December 2014 to 4th January 2015”. It’s just an example, but you can do whatever you want.