Hi, I’m using Unity 2021.2.11f in my project, and I’ve been messing up my stats for a while with a few crashes, and one of them is related to TimeEventHandler. Most likely it’s not his fault (although Firebase points to him), but the thread where it all crashed overflowed Missing UUID, although my symbols are uploaded. Maybe someone has some ideas. It does not depend on the version of Android and occurs on any device judging by Firebase, but I could not figure out how to repeat it since no one complains to the support. The only suspicion is that it appeared when I updated from Unity 2020 to Unity 2021.2.
The second crash is related to FMOD and appears only on android 12 judging by Firebase. Here I have a suspicion only to change Target Api from 30 to 31, but no one complains about it to support, so I can not know the sequence of actions to repeat it. Going back to the old Target Api to check it is not an option for me either. It would be interesting to know if anyone has the same problems .