In my old project, I had already set up a Timeline. However, when I exported the Timeline as a UnityPackage and imported it into a new project, the Cinemachine components within the Timeline turned into “None,” and all the virtual cameras on the timeline also became “None.”
I would like to ask how I can ensure that my cameras retain their correct parameters when importing the UnityPackage from the beginning.
Unity 2022.3.22f1
Cinemachine 2.9.7