TimeLime Cinemachine's question

In my old project, I had already set up a Timeline. However, when I exported the Timeline as a UnityPackage and imported it into a new project, the Cinemachine components within the Timeline turned into “None,” and all the virtual cameras on the timeline also became “None.”

I would like to ask how I can ensure that my cameras retain their correct parameters when importing the UnityPackage from the beginning.

Unity 2022.3.22f1
Cinemachine 2.9.7

image

  1. Is the timeline an asset by itself, or is it inside a more complex prefab?
  2. In your old project, what did the timeline’s tracks and cameras bind to? Were they objects inside a specific scene?
  3. If so, did you bring that scene to your new project?