[Timeline] Add custom frames while animation clip is playing

Hi everyone,

I’m working with a 3D character set up as Humanoid in Unity, and I have a walk animation that includes Root Motion. I’ve added this animation to a Timeline, and everything works fine: the character walks as expected using Root Motion.

However, I want to add custom keyframes directly in Timeline to adjust the animation. For example:

  • I want to make the character step up onto a small ledge (adjusting the Y position temporarily).
  • Then, while walking, I want to rotate the character to face a different direction.

When I try to do this, it seems that I can’t modify just one parameter (e.g., only the Y position or rotation) because Timeline captures the full Transform (position, rotation, scale) when recording keyframes. It ends up overriding or conflicting with the Root Motion animation.

Is there a way to:

  1. Add keyframes directly in Timeline to tweak parts of the animation (like position or rotation)?
  2. Combine these custom tweaks with the Root Motion from the original animation without completely overriding it?

Any advice or ideas would be greatly appreciated!

Thanks in advance! :blush: