Hi everyone,
I’m working with a 3D character set up as Humanoid in Unity, and I have a walk animation that includes Root Motion. I’ve added this animation to a Timeline, and everything works fine: the character walks as expected using Root Motion.
However, I want to add custom keyframes directly in Timeline to adjust the animation. For example:
- I want to make the character step up onto a small ledge (adjusting the Y position temporarily).
- Then, while walking, I want to rotate the character to face a different direction.
When I try to do this, it seems that I can’t modify just one parameter (e.g., only the Y position or rotation) because Timeline captures the full Transform (position, rotation, scale) when recording keyframes. It ends up overriding or conflicting with the Root Motion animation.
Is there a way to:
- Add keyframes directly in Timeline to tweak parts of the animation (like position or rotation)?
- Combine these custom tweaks with the Root Motion from the original animation without completely overriding it?
Any advice or ideas would be greatly appreciated!
Thanks in advance!