This is super confusing to me, I’m trying to understand why playable.GetDuration()
is adding 1,000,000 to the duration when clip caps are set to anything but none, but I can’t seem to find out if this is a bug (it looks like one) or if this is standard behavior.
If this is standard behavior, I’m not entirely sure why it was chosen.
Any insight would be super helpful! Thank you in advance!
P.S. Here is another post that seems to be experience the same issue.