Timeline - Animating Prefabs after Instantiating them

I have a model that runs around the map and triggers the spawn of various humanoid prefabs.

How do I then animate those prefabs after they have been instantiated so they move around with my guy or around the map.

I can only see the instantiated prefabs in game mode where I can’t make changes. And it doesn’t show the instantiated prefabs when I scrub my timeline bar around not in game mode.

Thank you.

I am having this same issue. I want to animate something in the timeline, but the controller of that animation clip is in a prefab that doesn’t exist until the level starts. SO I’m not sure how to do it. Right now, I am just playing a clip from a GameObject variable, but I can’t put variables in the Timeline. They need specific objects.