So I have created a timeline for each “Execution” I have. Then I have a script that inserts the correct values into the timeline and plays it.
This works perfectly however there is an issue. When I reset the timeline (removing all the values) from it the character who was “affected” by the timeline returns to an idle/standard pose.
I have attempted to use the “hold” method on the PlayableDirector however this doesn’t work in this case because I remove the NPC from the timeline entirely.
has anyone attempted to do the same as I have and found a good way to ensure that the NPC stays in pose even after he is removed from the timeline asset?