Ok so, I’m still wondering why an empty OnStateMove tempers with timeline.
Anyway, exiting the state earlier allowed for a shorter delay.
So basically if you want to move an animator that have a root motion animation you need to :
- Set Track offset to Transform Offset
- Be in an animator state that have no SMB with a OnStateMove set, regardless of it doing anything.
It’s quite constraining, Anyone got this working with Scene Offset ? (So I can offset from any position in the scene)