Timeline animation offset is broken.

Ok so, I’m still wondering why an empty OnStateMove tempers with timeline.
Anyway, exiting the state earlier allowed for a shorter delay.

So basically if you want to move an animator that have a root motion animation you need to :

  • Set Track offset to Transform Offset
  • Be in an animator state that have no SMB with a OnStateMove set, regardless of it doing anything.

It’s quite constraining, Anyone got this working with Scene Offset ? (So I can offset from any position in the scene)