Making a post to better understand this issue I’m having. I’m having a problem moving a gameobject whilst animating it.
If I have a Controller & Avatar set in my actor’s Animator component, I’m unable to set position (movement) keyframes while recording.
When I add an avatar & controller in the animator component the animation works, but the position (movement) does not work.
This video elaborate the second in a two-pronged issue, where I create the position keyframes and then add the animation clips afterwards.
Build: GitHub - UnityEQ/UnityEQWebGL: WebGLClient: Unity3d & EQEMU
Scene: Cinema