Hello everyone!
Is it possible to implement custom handler for double-click event on custom timeline clip?
You can double-click on “Control track” clip, and inspector will show you controlled playable asset. So, you can add some “slave” timelines to one “master” timeline using control track, and switch (in editor) from master to slave just in two clicks - very handy.
How can I reproduce similar behaviour for custm track&clip type?
Thanks!