timeline conflicts with debugging

here is a common situation:
set the IDE to debug mode and set a few break points
no problem
now add timeline
problem:
as soon as the code hits a break point hit everything freezes which is normal. When i continue on from this breakpoint the timeline loses track of time and even goes as far as deactivates cameras that under its control
i think timeline gets confused by the pause, something to do with how timeline tracks time perhaps, although it wouldn’t deactivate cameras
7053424--837091--upload_2021-4-18_20-27-56.png

I must say that timeline has been a series of disappointment on par with Maya’s trax.
Quite a time sink, and frustrating when you’re under time pressure.

in case timeline is not abandoned, here is a bug # 1330092
barbora has the project
repros:
add breakpoint in the getter of Localization_SO
activate all scenes in the build window
play __title
press A then
let it run into the breakpoint
then F5 from there and see timeline freeze up