Timeline do not work in scene which loaded with Addressable on iOS

Hi.

I’m working on dynamic scene loading with addressable asset system and faced this problem.

I thought this was caused by IL2CPP’s Managed Code Stripping, so I added a link.xml file to below the Asset folder as follows.

but this is not worked for my situation.
(Audio embedded in root timeline was played , but animations in another timeline with control track weren’t)

As described in this thread, Aurimas-Cernius said include dummy timeline to scene included in platform build would be work, and it is worked for my situation. But I think it is not clean solution…

Is there any trivial solutions like adding some lines of link.xml ?

this is full version of link.xml file

I found this thread : Asset Bundle code stripping / link.xml not working - Questions & Answers - Unity Discussions

in local check, timeline assemblies are stripped in a build artifact for ios even if writing timeline dependencies in link.xml.