Hi.
I’m working on dynamic scene loading with addressable asset system and faced this problem.
I thought this was caused by IL2CPP’s Managed Code Stripping, so I added a link.xml file to below the Asset folder as follows.
but this is not worked for my situation.
(Audio embedded in root timeline was played , but animations in another timeline with control track weren’t)
As described in this thread, Aurimas-Cernius said include dummy timeline to scene included in platform build would be work, and it is worked for my situation. But I think it is not clean solution…
Is there any trivial solutions like adding some lines of link.xml ?