v Unity v2017.2.0b5
I have annoted a concerning discrepancy between what I am animating and then the position curves and values displayed
Here I am animating an object from approximately (-0.38,-98.7,2.02) just along the Y axis to (-0.38,1.3,2.02)
This is 100 units in the Y direction accomplished by clicking record then editing the Y value in the inspector(-98.7) and typing in +100.
The curves and valued displayed in the Timeline and Animation pane bear no resemblance to what I described.
Please see the attached picture
1),2) are a restatement of the text above
- The values shown in the Animation view are nowhere near my values. Y is shown at the start frame to be +63 when it is -98.7 in the inspector
4a) The Timeline shows 0 ( zero ) as the destination point value. It is in fact 1.3. I zoomed in a lot and could not get the line to move even 1 pixel higher so I think it is intended to be zero and not an integer clipping artifact where 0 is chosen for any number close to zero.
4b) The Y curve is shown from approx +50. the actual value is -98. Also note the animator at the starting frame is showing a value of +63
4c) X and Z are never animated or changed. Yet they start from somewhere near -50 and again curve to 0. They never change in the inspector aside from floating point fluttering around the precise values.
- The Animator window has the same curves, yet again with 0 as the destination point and X,Z depicted as changing
