I was wondering if anyone could recommend whether Timeline is worth using for dynamic, non-cutscene gameplay sequencing.
I am working on a turn-based 1v1 game where units can perform scripted actions via commands. I could configure the timing of sounds, positioning, animations and vfx of the units involved in the action-command via scripts, but I was wondering if Timeline might be appropriate here too?
The units can be in many different positions within the scene, so I would need some programmatic API to tell Timeline what positions the units are in, so that it can then play a sequence asset I had previously created. I suppose I might even need to adjust keyframes programmatically too? Not sure on that yet.
What do you think? Is this not what Timeline is really built for?