Hi, I’m trying to animate a character to move from point A to point B. However, my character model is nested under a parent gameobject. This seems to cause issues with timeline preview, causing recorded translations to the transform component to be duplicated to the child character gameobject as well. This creates the effect of my character travelling twice the desired distance. Attached below are screenshots to better illustrate my point.
I’ve animated both characters via timeline to move from (0, 0, 0) to (0, 0, 2). The non nested character shows the correct position for my character to be in. The red tinted character however has traveled twice the distance. The position of the parent gameobject is correct as shown in the screenshot.
However the child of my nested character seems to have it transform animated as well with the exact same values as its parent, thus causing it to appear as if travelling twice the desired distance.
When I play the game, the cutscene works as intended. But the timeline shows me otherwise. Where have I gone wrong and how do I get the timeline to show the correct preview?