Timeline relative values

hi all,

Does anybody knows why each time I click the button, the clip starts from its last potion and not from the first key frame values [0,0,0]?

3382498--265563--unity3d.gif
Thanks

If your cube has an animator controller on the animator it will start from it’s current position. With no controller it will start from the same position as shown in the editor.

1 Like

Awesome, I removed the controller and it fixed my issue. Many thanks for the answer! :slight_smile: