Timeline - Returning camera when playabledirector has finished?

Hey guys,

Really simple problem that I didn’t have trouble with in the beta weirdly. I’m using cinemachine and timeline together. I created a simple, moving cutsequence, however when it ends. The camera isn’t returned to my main camera, it stays on the paused cutscene camera.

Steps:

  • Create empty gameobject and make that a playabledirector component via timeline
  • add a virtual camera to the timeline and animate it
  • trigger the playable at some point in script

Any help would be appreciated
Cheers !

Remember that your main game camera should have the highest priority.
Just remove 1 frame from your Cutscene camera and it should work. / Or set Duration Mode to fixed lenght and add 1 more frame. - In the last frame it will just switch to your main camera.

Hi
Could you share us a small project where this issue happen? thanks!

I don’t have that project anymore I’m afraid, but if I come across it again I will do.
Cheers