Hey guys,
Really simple problem that I didn’t have trouble with in the beta weirdly. I’m using cinemachine and timeline together. I created a simple, moving cutsequence, however when it ends. The camera isn’t returned to my main camera, it stays on the paused cutscene camera.
Steps:
- Create empty gameobject and make that a playabledirector component via timeline
- add a virtual camera to the timeline and animate it
- trigger the playable at some point in script
Any help would be appreciated
Cheers !