Hi.
Just been having major issues with timeouts. I thought it was my project but it seems to be generally flakey. I’ve made two scripts below as a test:
Server:
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;
public class Server : MonoBehaviour {
public static int playerCount;
public void Start()
{
if (NetworkServer.active)
{
Debug.LogError("Already Initialized");
return;
}
// system msgs
NetworkServer.RegisterHandler(MsgType.Connect, OnServerConnect);
NetworkServer.RegisterHandler(MsgType.Disconnect, OnServerDisconnect);
NetworkServer.RegisterHandler(MsgType.Error, OnServerError);
NetworkServer.Listen(10000);
}
void OnServerConnect(NetworkMessage netMsg)
{
playerCount++;
Debug.Log("Master received client");
}
void OnServerDisconnect(NetworkMessage netMsg)
{
playerCount--;
Debug.LogError("Master lost client");
}
void OnServerError(NetworkMessage netMsg)
{
Debug.Log("ServerError from Master");
}
}
Client:
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class Client : MonoBehaviour {
public NetworkClient client;
public void StartLobby()
{
client = new NetworkClient();
client.RegisterHandler(MsgType.Connect, OnClientConnectPreGame);
client.RegisterHandler(MsgType.Disconnect, OnClientDisconnectPreGame);
client.RegisterHandler(MsgType.Error, OnClientErrorPreGame);
client.Connect("192.168.1.100", 10000);
}
void Start()
{
StartLobby();
}
void OnClientConnectPreGame(NetworkMessage message)
{
Debug.Log("Connected");
//ClientLobbyScreenManager.Instance.UpdateStatusText("Connected! Please Wait");
}
void OnClientDisconnectPreGame(NetworkMessage netMsg)
{
Debug.LogError("Client Disconnected from Master");
}
void OnClientErrorPreGame(NetworkMessage netMsg)
{
Debug.LogError("ClientError from Master");
}
void ServerReady(NetworkMessage netMsg)
{
Application.LoadLevel("GameClient");
client.UnregisterHandler(MsgType.Connect);
client.UnregisterHandler(MsgType.Disconnect);
client.UnregisterHandler(MsgType.Error);
// TODO: Register in game handlers
}
}
I’m using a TP_Link router which can take 150 mbps a second. There’s definately a connection but about 10 seconds later a timeout occurs.
Any suggestions?
Thanks