Timer Board.

Hello i am trying to make a High score, based on time instead of score can you help :smiley:

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Timer : MonoBehaviour {

public Text timertext; 
private float StartTimer;

public Text HighScore;

void Start () {
	StartTimer = Time.time;

HighScore.text = "HighScore: " + PlayerPrefs.GetInt ("HighScore");

}

// Update is called once per frame
void Update () {
	float T = Time.time - StartTimer;

	string Min = ((int)T / 60).ToString ();
	string Sec = (T % 60).ToString ("f2");

	timertext.text = Min + ":" + Sec;
}

void StoreHighScore (int NyHighScore){

	int oldHighscore = PlayerPrefs.GetInt ("HighScore", 0);
	if (NyHighScore > oldHighscore)
	PlayerPrefs.SetInt ("HighScore", NyHighScore);

}//StoreHighscore
}//end

Hello i have change my script a little :

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Timer : MonoBehaviour {

	private string timesetter;
//-------------------------------------------------
	public Text timertext;
	public Text Highscore;
	private float StartTimer;
//-------------------------------------------------
	private float timer = 0.00f;
	public float Besttime = 0;
	//public Text HighScore;
//-------------------------------------------------

	void Start () {
		
//--------Starttimer-------------------------------	
	
	StartTimer = Time.time;

//--------HighScore--------------------------------

	//HighScore.text = "HighScore: " + PlayerPrefs.GetInt ("HighScore");

	}

//-------------------------------------------------

	void Update () {

		float T = Time.time - StartTimer;

		string Min = ((int)T / 60).ToString ();
		string Sec = (T % 60).ToString ("f2");

		timesetter = Min + ":" + Sec;

		timertext.text = timesetter;

//-------------Highscore--------------------------------
		if (Besttime > StartTimer) {
		
			//Besttime = StartTimer;
			Highscore.text = Min + ":" + Sec;
			PlayerPrefs.Save ();
			Debug.Log ("Time is " + timesetter);

	}
	}

//------------------------------------------------------

	//void OnGUI ()
	//{
	//	GUI.Box(new Rect(100, 100, 100, 100), "Highscore" + timer) ;
		  
	//}
//-------------------------------------------------		
}		

i cant seem to get the time to save the:

 if (Besttime > StartTimer) {
         
             //Besttime = StartTimer;
             Highscore.text = Min + ":" + Sec;
             PlayerPrefs.Save ();
             Debug.Log ("Time is " + timesetter);
 
     }

part is my “highscore”. help! :smiley: