I’m working on a level timer which i KNOW HOW TO MAKE but for whatever reason this specific one isn’t working no matter what.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimerBehavior : MonoBehaviour {
public bool RealTime = true;
public Text display;
int minutes, seconds, milli;
string TimerDisplay( int a, int b, int c)
{
return string.Format("{00:00}'{00:00}\"{00:00}", a, b, c);
}
// Use this for initialization
void Start () {
minutes = 0;
seconds = 0;
milli = 0;
}
// Update is called once per frame
void Update () {
//milli++;
StartCoroutine("GetMilliseconds");
if (milli >= 100)
{
seconds++;
milli = 0;
}
if (seconds >= 60)
{
minutes++;
seconds = 0;
}
display.text = TimerDisplay(minutes, seconds, milli);
}
public IEnumerator GetMilliseconds ()
{
yield return new WaitForSeconds(0.01f);
milli++;
}
}
It was originally a FixedUpdate before I saw it wasn’t working, and upon further testing it’s just not working at all. I even had milli increasing in Update with nothing happening.
EDIT: upon debugging I can see that the timer is working fine but the display isn’t.