Hello everyone
I am kinda newibe on unity (and my english is not the best for a heads up).
Any way i use this script:
#pragma strict
var newSprites : Sprite[];
var index : int;
var animationSpeed : float = 0.05;
//var timeScaling : float = 1;
var lastTime : float;
function Update()
{
//Time.timeScale = timeScaling;
changeSprite();
}
function changeSprite()
{
GetComponent(SpriteRenderer).sprite = newSprites[index];
if(Time.realtimeSinceStartup > lastTime + animationSpeed)
{
index++;
index = index % newSprites.Length;
lastTime = Time.realtimeSinceStartup;
}
}
i use this script to run my sprites animation.
and in the game when you prees on the pause button the timescale = 0 and everything stops
beside the sprites animaions…
any idea how do i fix it?
Thanks!