Timescale and Character Movement

Hello everybody,
i hope you can help with this little problem. Im using timescale to freeze the game and it works pretty good. But now while everything is freezed i want to do the movement in “normal” speed with the camera. I really dont kow how to make it. I use the standard first person controller from unity.

Thanks for any responses

Well, if you just remove the ‘* Time.deltaTime’ bit out of the camera motion script it’ll move again, but it’ll be wrong (because it’ll lose the frame-rate independence). What happens if you just freeze physics, and set some kind of global value to tell everything else (that isn’t a rigidbody) to just not move (and not actually set the timescale to 0 at all)?