hello, i’m trying to make a script that slows everything down except the player. I’m very new to coding in unity and i have absolutely no idea how to do this. here is the code i have so far:
using UnityEngine;
public class SlowTime : MonoBehaviour
{
public float slowFactor = 0.01f;
void Update()
{
if (Input.GetButton("StopTime"))
{
Time.timeScale = slowDownFactor;
}
else
{
Time.timeScale = 1f;
}
}
}
and
using UnityEngine;
public class PlayerMovment : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}